Modeling and texturing of GLOCK 17 for final degree project.
The entire modeling process was carried out in blender using the subdivision technique.
Textured in substance painter with PBR technique.
Exportation of textures and implementation of the same in blender.
Scheme of lights, camera and movement in blender.
I hope you like it, it was my first firearm modeling.
I hope you like it!
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